← Return to Cavecraft - A Minecraft Clone
Devlog
- December 10, 2018 by __EnterName__#3D, #Breakables, #Minecraft, #sandbox, #unity5This System can be seen being used here. And injunction works with a simple text based inventory system while I work on implementing more GUI elements... Continue reading
- December 07, 2018 by __EnterName__#WebGL, #minecraft clone, #Alpha, #3D, #UnityYou can now play test in the browser. Enjoy :D... Continue reading
- December 05, 2018 by __EnterName__#BuildingSystems, #Minecraft, #PixelArt, #clone, #unity5I was able to implement a system that talks to both of my mesh rendering systems and replaces bricks as an affect to the users input... Continue reading
- December 04, 2018 by __EnterName__#Trees, #environment, #procedural terrain, #unity5I started with logic with the grass block and said that if a grass block had a dirt block under it and nothing above of it; it should instantiate a game object with the ability of spawning a oak tree... Continue reading
- December 04, 2018 by __EnterName__#2D, #Textures, #Trees, #procedural terrain, #unity5I just made the textures for the New Tree update. which will be done soon.. Stay updated :D... Continue reading
- December 01, 2018 by __EnterName__#3D, #Terrain, #Voxel Generation, #unity5It looks way better and has caves already in in the code now I just need to get chunks spawning at greater than 0 Y transform value!... Continue reading
- December 01, 2018 by __EnterName__#3D, #Endless Worlds, #Terrain, #Voxel Generation, #unity5By using a couple different 3D perlin Noise functions at varying scales I am able to get closer to a better looking terrain.. Hopefully I find it tonight :D... Continue reading
- December 01, 2018 by __EnterName__#Terrain, #procedural, #Endless World, #Unity5By adjusting the way my generation system is spawning in chunks I am able to get new and more interesting worlds for my players to use... Continue reading
- November 28, 2018 by __EnterName__#Occlusion Culling, #chunks, #rendering systems, #minecraftThis was before the implementation: where my chunks weren't talking to each other. And rendering faces that did not need to be rendered. This is after some tweaking -> Still needs some work because th... Continue reading
- November 27, 2018 by __EnterName__Textures are now working again :)... Continue reading
- November 25, 2018 by __EnterName__64*64 Textures... Continue reading